Bringing zombies to life
Published at Jan 22, 2016
I'm starting yet another game programing project, hopefully I finish this one. This project is of a more limited scope. The goal is to have a functional zombie AI system. I will be using the Leadwerks Engine to do the scripting.
Since its late and I'm lazy, I'm just going to copy paste the notes from the source code.
--[[
Title: Zombie AI
Author: Einlander
Start Date: 1-22-2016
Version: .01
Description: AI script for zombies
Notes:
This script is designed to mimic Left 4 Dead 2 Common Infected behavior.
The behaviors that we are attempting to target are:
Light Sensitivity: When you shine a flashlight at them they get mad
Noise sensitivity: When you make noise, shoot a gun, throw a pipe bomb, the go towords it
Smell: When you throw certian items they should be attracted to it (l4d2), or ignore it (Dying Light)
Door Breaching: If the door is breakable, break it, else pound on it.
Idle Behavior: When they are not involved in attacking you, they should wander around for a bit and interact with each other (fight)
]]--
Posted in Coding on Jan 22, 2016.