Coding For Godot

Lately I have been spending some quality time with the Godot Engine. Nothing serious just a small some code here and a guide there. My current project is to replicate the Character Controller from Leadwerks in Godot. One of my biggest gripes with Leadwerks is that you can not change the height or radius of the controller. This made creating very large or small characters a no go. I have managed to create code that will take the height and radius you give it and create a capsule shape that will fit around your mesh. I have added basic movement but no mouse look, so it's not quite made for fps's yet. It was long work to get this far, not because of it's difficulty but due to no one having any real experience with what I was attempting. In a later blog I may make a guide of how to create a collision shape at run time.

--This blog post seems to either: never was published or the publish date was lost when the site was redesigned. The posted date is a vague guess of when this might have been published. Admin 2016.08.11

Posted in Coding on Jan 10, 2016.