Pathfinding is hard
Published at Apr 28, 2019
So I have spent almost a week dealing with pathfinding in my project. There was always something going wrong. Most of the problems arose from the transformation of data. Just last night I decided instead of transforming the path data from the storage, I just manipulate the array of points that make up the path to the goal. About an hour later I have a working implementation of a level progression/completion system. It even has more features and information that it exposes.There are some features that are missing but it should be relativly easy to add.
Posted in Coding, Game Development on Apr 28, 2019.