Progress
Published at Feb 21, 2018
So I've been still making the fps controller and the results are finally looking good. The controller is now reliably able to walk, crouch, run, jump, and be forced to crouch if not enough headroom is available. I have rudementary camera smoothing implemented and a test level created. Those who follow my programming escapades or use the Leadwerks game engine might recognize this level. It was recreated from the Leadworks fps tutorial in order to test all the controllers features. Additional sections will be added as new abilities are implimented.
Posted in Coding, Game Development, Screenshots, Video on Feb 21, 2018.