Blog Posts
Website Update!
Not much to say except I finally got around to updating the website. It's been so long (around 7 years) since anything was done with it that I had no idea what I was actually doing. After a 6 hour delayed bedtime it is done. I've been recently trying to get more serious with game development and found that the design of the website didn't look too good. All the designs I wanted proved to be a bit too complicated for me to impliment. Furthering the frustration was the integration into October CMS. I'm not a webdev so there was a lot of head-desking and face-palming. Enough with me rambling on t...
Pathfinding is hard
So I have spent almost a week dealing with pathfinding in my project. There was always something going wrong. Most of the problems arose from the transformation of data. Just last night I decided instead of transforming the path data from the storage, I just manipulate the array of points that make up the path to the goal. About an hour later I have a working implementation of a level progression/completion system. It even has more features and information that it exposes.There are some features that are missing but it should be relativly easy to add.
Resuming old Projects
I'm back after a long while. Not much to report, but I have resumed my project to make a Left 4 Dead like game. I am currently working on the path-finding and spawning. As soon as the path-finding is done the spawning should follow suit. Hopefully I should have something working in the next few months. In the meantime here are a few screen-shots of a scene I am testing with.
Starting projects, Never Finishing
Started another project. Well, more like iterating on an old project idea and restarting it again. No details at the moment, but as it becomes more solid I will post more information. Meanwhile I have started rewriting my first person script for the Godot Engine. I don't know how many times I have rewritten it but there is always something that I am dissatisfied with or a feature I would like to add.